Dungeon Roguelite

World of Warcraft 3.3.5a · Dungeon Roguelite

One party. One path.
Challenge every dungeon

From Ragefire Chasm to IceCrown Citadel and The Ruby Sanctum, collect your party, and fight through a continuous sequence of Azeroth’s dungeons. Gear up from what you find, raise the difficulty, and see how far your group can go.

Play
Solo or party
Factions
Play together
Group size
Auto-balanced
Level
Automatically set
Difficulty
Scalable
Retries
Unlimited

The dungeon is the campaign

Play the best parts of WOW

No grinding. No leveling. No professions. No corpse runs. No quests. No shops. Your character’s journey is a curated dungeon progression where the group, equipment, and decisions you make carry forward.

01

Progress in order

Clear each dungeon to unlock the next. Your level, available abilities, and run progress advance with the route.

02

Live off your loot

Bosses award personal bonus treasure, while elite enemies can drop extra gear. No coin, shops or vendors to worry about.

03

Persistent dungeons

Dead trash stays dead and defeated bosses stay defeated. Return to the same run and continue the fight instead of resetting it.

04

Build the right party

Alliance and Horde can adventure together. Go alone or form a group; joining players are brought into the party’s progression.

From the lobby to the next challenge

The run loop

  1. 1

    Create your character

    Start at Ragefire Chasm with baseline equipment, large bags, and the essentials needed to begin adventuring immediately.

  2. 2

    Meet in the lobby

    Form a party or prepare a solo run. The lobby is your safe space between dungeons for organisation, vendors, and repairs.

  3. 3

    Choose your difficulty

    Set enemy scaling separately for Vanilla, The Burning Crusade, and Wrath of the Lich King before entering the next dungeon.

  4. 4

    Enter the portal

    Your group is sent to its current dungeon and shares the same persistent instance, progress, and objective.

  5. 5

    Clear, loot, adapt

    Defeat bosses, collect loot, and make the most of the equipment your run provides.

  6. 6

    Return and advance

    Finish the dungeon, return to the lobby, and prepare for the next entry in the route. Your completion time is recorded.

Set your own challenge

How far will your party make it?

Increasing difficulty raises enemy damage and also increases enemy health, so every step asks more from your composition, gear, and execution.

Difficulty is selected in 0.25x steps for enemy damage (health scales at half that step). It can be changed at any time and set per expansion. The leaderboard keeps each multiplier separate, letting groups compete against comparable runs.

0.5xEasy
1xStandard
1.5xChallenging
2xDangerous
3xBrutal
5xMaximum

Wipes are part of the story

Failure costs time, not your character

When the whole group falls, the wipe is recorded and everyone returns to the lobby. The current ruleset provides unlimited group lives, so you can regroup, change your approach, and return to the persistent dungeon to finish what you started.

Make the record books

Every completion has a history

Dungeon records track completion time, selected difficulty, party size, wipes, accounts, and the characters who earned the result. Compare the fastest groups at each difficulty and chase a cleaner run.

Explore the leaderboards

Your next run starts here

How far will your party make it?

Create a character, gather your group, and step through the portal.